
Author - Michael Hurwicz
About this Tutorial
Overview
What's New in 3ds max 6
System Requirements
Setting Screen Depth
Setting up your Workspace
Playing Safe
Viewing and Hiding Pt.1
Viewing and Hiding Pt.2
Viewing and Hiding Pt.3
Viewing and Hiding Pt.4
Selecting Objects Pt.1
Selecting Objects Pt.2
Named Selections: Renaming
Selecting Objects: Conclusion
Modifying Geometry/Modifiers Pt.1
Modifying Geometry/Modifiers Pt.2
Modifying Geometry/Modifiers Pt.3
Modifiers and Parameters Pt.1
Modifiers and Parameters Pt.2
Modifiers and Parameters Pt.3
Transforms: Move, Rotate
Transforms: Scale, Squash
Numeric Transforms: Move
Numeric Transforms: Move, Scale
Transforms vs. Modifiers
Cloning Pt.1
Cloning Pt.2
Rendering Basics
Rendering Options
The Mental Ray Renderer
Grouping Objects
Organizing Objects in Layers
2D Shapes Pt.1
2D Shapes Pt.2
NURBS Curves
Lofted Objects: Creating
Lofted Objects: Modifying
Using Deformation Curves
Units and Grids
Using Snaps
Using Keyboard Entry
Using Assistance Objects
Using the Align Tool
Normals
Introduction to Mesh and Poly
Introduction to Patch and Nurbs
Editable Mesh Pt.1
Editable Mesh Pt.2
Editable Poly
Editable Patch Pt.1
Editable Patch Pt.2
NURBS Surface/Converting to NURBS
NURBS/Curve-Based
Introduction to Materials and Maps
Materials/Tiling
Opacity/Materials on Sub-Objects
Introduction to the Maps Rollout
Multi/Sub-Object Materials
Material Libraries
Creating Mapped Materials
Maps on Sub-Objects
The Coordinates Rollout
The Ink'N'Paint Material
Vertex Paint
The Unwrap UVW Modifier
Animation: Auto Key
Animation: Set Key
Standard Cameras
Camera Controls
Standard Target and Free Lights
Target and Free Light Controls
Omni and Skylight
Aligning Cameras and Lights
Advanced Lighting Pt.1
Advanced Lighting Pt.2
Fire Effect
Volume Fog
Fog
Volume Light
Linking and Hierarchies
Pivot Points
Schematic View
Viewing an Animation
Previewing Animation
Inverse Kinematics Pt.1
Inverse Kinematics Pt.2
Bones and Skin: Creating
Bones and Skin: Adjusting
Motion Controllers: Introduction
Trajectories
Track View: Curve Editor Pt.1
Track View: Curve Editor Pt.2
Track View: Dope Sheet
Particle Systems: Basics, Presets
SuperSpray Particle System Pt.1
SuperSpray Particle System Pt.2
Particle Flow
Space Warps: Overview and Creating
Space Warps: Binding Objects
Dynamics: Bouncing a Sphere
PDeflector: Bouncing icles
Reactor: Setup/SoftBody/Cloth
Reactor: Collections/Fasten Cloth
Reactor: Constraints
Reactor: Error Checking/Viewing
Morphing Pt.1
Morphing Pt.2
Morphing Pt.3
Video Post
Quick Links
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